It’s exciting times for mobile esports, with more logging in for casual play than ever before and professional scenes thriving for multiple titles. In entering Vainglory in 2017, we took a huge step forward into a new branch of the esports universe, with our team forging an exciting prospect for FNATIC. With the roster, we took fourth place in our opening split, reaching top 8 at Unified Live Championships throughout the year, and capped out the Summer Split of VG8 EU in second place. Despite this, we are, for a number of reasons, choosing to opt away from Vainglory for the time being and saying a fond goodbye to our young roster of players.
Vainglory is a great game and is a scene that we want to see continue to grow and develop in the coming years. For now the best decision for FNATIC is to step back, reevaluate the scene and the big changes that are coming into play and give ample time to review it as a competitive title, as well as give ourselves space to truly explore our options. We do want to extend a sincere thanks to the team who now depart FNATIC as free agents. We had a brilliant time with you guys and hope you all reach your goals moving forward. A big thank you as well to Super Evil Megacorp for involving us.
We’re super excited to see the development of the title in the coming season!
Why Vainglory mobile eSports is a huge deal
eSports has long been the domain of gamers with powerful gaming PCs. But not anymore. Not since Developer Super Evil Megacorp created Vainglory, the first mobile multiplayer online battle arena game. Kristian Segerstrale, COO and executive director of Super Evil Megacorp, says the company’s initial goal was to bring to touch screen devices the type of core gaming experiences they grew up playing with their friends on PC like Blizzard’s Warcraft 3 and Epic Games’ Unreal Tournament. Although Vainglory was announced on stage during an Apple press event and later launched in 2014, it wasn’t until May 2015 that the game emerged as a featured eSports title by eSports organization ESL.
Over 1 million fans watched the Korean eSports league OGN Vainglory Invitationals in July. The first season of the Vainglory Premiere League had 12 teams from four regions compete for $80,000 in prizes in September in Korea. Segerstrale points to the huge potential audience for mobile eSports, noting that there are 700 million gaming-capable PCs out of a global install base of 1.5 billion PCs. In contrast, by the end of 2016, there will be over 3 billion touch screen devices that can run Vainglory. Van Dreunen says what makes Vainglory more accessible to average consumers and viewers is the central role smartphones play in everyday life.
Vainglory 2017 World Championship & 5v5 Global Unveiling
From Dec. 14-17, you can be part of the biggest moment in Vainglory history as the world’s 12 best teams return to where it all began to compete for the highest honor in Vainglory esports. Not only will the 2017 World Champion be crowned, but you’ll also experience the global unveiling of Vainglory 5V5 in an epic showmatch, live on stage at the Kallang Theatre in Singapore. Be there for the birth of 5V5 and witness the World Champion being crowned, as one team and region achieves Vainglory immortality.
This event will be broadcast in different languages across multiple streaming platforms. Meet your favourite teams and receive a complimentary event poster. We will be selling other Official Vainglory Merchandise and Team Merchandise at the event.
Keep an eye out for updates & Social Contests leading up to the event as well!