I Love Rocket League On Switch
Rocket League is one of those games I was very late to the party on. I don’t think I even saw someone else play it until around a year ago, when two couch occupiers at a party were so involved with the game that they could barely acknowledge the world around them. Needless to say, this game about cars playing soccer intrigued me. As a devout Nintendo supporter, I could only sit and wait for a port on the Wii U. And with the Wii U currently, y’know, dead, I had to wait for the game to be released on the next generation of consoles.
You see, at first glance, Rocket League seems like a pretty simple game as it’s literally soccer with cars. Well, as it turns out, it’s a little bit more nuanced than that, as mastering the controls and flow of the game is much tougher than you’d expect from a game that’s y’know, soccer with cars. Apparently there’s an entire competitive scene that not only exists online but has destroyed me in almost every online game I’ve played so far. With cross-platform play available, I can play against people that have had years of practice playing on Xbox. Despite my lack of Rocket League talent, one of my favorite parts of the Switch version is the additional Nintendo content.
The Mario and Luigi cars add a little extra charm to the game in much the same way as the alternate costumes in the Bayonetta and Bayonetta 2 Nintendo ports. While I may be unqualified to play the game online, I can honestly say that Rocket League is ideal for the Nintendo Switch. It’s got the quirkiness of an original Nintendo game, is ideal to bring on the go, and handles well even without a Pro Controller.
The AMD 2nd Gen Ryzen Deep Dive: The 2700X, 2700, 2600X, and 2600 Tested
Hilariously simple pick-up-and-play games are great fun. Rocket League combines the elements of pick-up-and-play, allowing users to jump into a game with other people to play football with cars with zero rules. The title is built on Unreal Engine 3, which is somewhat old at this point, but it allows users to run the game on super-low-end systems while still taxing the big ones. Since the release in 2015, it has sold over 5 million copies and seems to be a fixture at LANs and game shows. Rocket League is quickly becoming one of the favored titles for e-sports tournaments, especially when e-sports contests can be viewed directly from the game interface.
Unfortunately for the most part automatic benchmark modes for games are few and far between. Read our initial analysis on our Rocket League benchmark on low-end graphics here. With Rocket League, there is no benchmark mode, so we have to perform a series of automated actions, similar to a racing game having a fixed number of laps. We start recording just after a match starts, and record for 4 minutes of game time, with average frame rates, 99th percentile and frame times all provided. The graphics settings for Rocket League come in four broad, generic settings: Low, Medium, High and High FXAA.
There are advanced settings in place for shadows and details; however, for these tests, we keep to the generic settings. Update: A number of comments have noted that some of our gaming numbers are different to other publications. To clarify, we used the latest ASUS 0508 BIOS, full Windows RS3 + updates, Spectre/Meltdown patches, and updated gaming titles.